Wardley Factories
The first industrial revolution made goods. The resistance of raw material to finished product—spinning cotton into thread, forging iron into rails—was the friction that defined an era. Then something shifted. The resistance moved up a level. We stopped just making goods and started making the machines that make goods. Resistance became: how do you build a factory? How do you systematize production itself?
This pattern recurs. Each time we solve the friction at one level, we create the conditions for the next level to become the bottleneck. And then we industrialize that. The resistance keeps moving up, and we keep following it, building machines to solve the problems created by the previous generation of machines.
Simon Wardley's evolution model—Genesis, Custom-Built, Product, Commodity—was supposed to describe how technologies naturally mature. Something new emerges (genesis), gets built bespoke for early adopters (custom), standardizes into products that compete on features (product), and eventually becomes undifferentiated infrastructure everyone assumes exists (commodity). The phases had a certain stateliness to them. You could watch a technology work through them over years, sometimes decades. The journey from ARPANET to commodity cloud computing took roughly forty years.
That stateliness is gone. What changed isn't just the pace but the structure. The Wardley phases have been industrialized. We've built factories for moving technologies through the evolution cycle, and those factories are getting more efficient with each iteration. The cycle that once took decades now completes in years; the cycle after that will complete in months. And each completion makes the next one faster, because the output of each cycle becomes the input for accelerating the next.
